Because they have Toughness 6 and are targetable at 12 Wounds each, Lords Discordant are basically glass cannons – they’ll fold quickly to any kind of concentrated fire with AP-1 or better. Slaaneshi forces are split into two major factions that we’ll be talking about today: Daemons of Slaanesh and Chaos Space Marines devoted to Slaanesh. As always, a guide like this represents a time and place. “Fighting first” has largely not been such a great ability in 8th edition and it’s clear that GW doesn’t really know what to do with it. The Rapturous Standard is an Icon with the normal ability and once per battle you can activate it before the bearer’s unit fights to give the unit the ability to re-roll all failed hit rolls until the end of the phase. Slaanesh Daemons get access to 6 psychic powers, one of which (Delightful Agonies) shares a name with the Chaos Space Marines’ Slaanesh power, though each has different rules (they still count as being the same power for the purposes of the Psychic Focus rule). – Pick a visible enemy within 18” and roll a D6 for each model in the unit. Slaanesh psychic powers aren’t great in general, and being to cast 2 isn’t fantastic. The name Slaanesh derives from Slaaneth — the god's name in the language of Chaos, (Slaa meaning \"ecstasy\", \"pleasure\", etc, Neth meaning \"lord of\", \"master of\", or \"prince of\"; hence, the Prince of Pleasure). They also work well with the Rapacious Talons, and having the ability to fire them around using the Warptime power gives them an added boost of mobility. This can be particularly good on units that have Heroically Intervened however, so look out for opportunities to use it with a Lord Discordant, Master of Executions, Chaos Lord, or Winged Daemon Prince. ), but in the meantime Seeker Chariots can be safely ignored unless you just painted up the model and really want to use it. This is bad on most casters but straight fire on the Contorted Epitome, where it makes the. I hope next edition gives us better unit balancing, I’d love the chariots to be better, Very good read. Introduction. Note that the Flawless Host are a Renegade Chapter and so lose Veterans of the Long War. So they’re fine, but you aren’t going to get the most out of them. 4. The Contorted Epitome (10/10): Like Syll’Esske, the Contorted Epitome is a complicated and expensive bundle of rules that ends up being 100% worth it. The biggest downside is that despite their 9” movement, Syll’Esske lacks the ability to jump over screens like a Winged Daemon prince, so you’ll have to be very considered in how you use their multiple pile-in moves to move through crowds. Again. This makes Shalaxi the ideal fighter for targeting Character Knights, Lords Discordant, and Smash Captains, especially when you factor in the, it shares with Keepers of Secrets and the. In a mono-Slaanesh army, their biggest advantage is their Locus of Slaanesh aura, which gives +1 Strength to SLAANESH DAEMONS within 6”, a benefit that is particularly strong on Chaos Space Marines units that share the DAEMON keyword and can really use the extra strength, such as Warp Talons and Possessed. Syll’Esske’s biggest unique factor is the ability to fight twice every turn, once with each of its two weapons (the Axe of Dominion hits at S8 AP-3, 3 Damage, while the Scourging whip hits at S5, AP-1, 1 Damage and makes D3 hit rolls instead of 1 for each attack. – Non-Vehicle enemy models get -1 Attack while they are within 6” of your Warlord. Noise Marine troops are great, but most of the time you’ll likely make that third Troops choice a Cultist squad. Finally, Syll’Esske also has the. On their own merits, they’re decent fighters, with 4 Attacks at S5, AP-1, 2 Damage that can be AP-4 on wound rolls of 6+. One of the few Chaos Daemons Characters that didn’t drop in points in Chapter Approved 2019, Syll’Esske, The Vengeful Allegiance carries a similar statline to a Daemon Prince only with double the attacks, plus both the Daemon Prince and Herald aura buffs in addition to a unique morale aura buff. Now that opponents have to come contest objectives to score Primary and Secondary points, Slaanesh’s ability to overwhelm opponents can directly translate into Victory Points, and ultimately wins. They really enjoy the +1 Strength boost that they can get from a Herald’s Locus of Slaanesh aura, and if they’re on foot, they really like the Locus of Quickness aura as well to let them Advance and Charge. This means that Seekers can underperform in terms of quickness if there are some large terrain pieces in the middle of the board. What we can do however is look at some recent list incorporating Slaanesh elements, and talk about how they’ve changed. Be sure to throw in, Prior to Chapter Approved 2019, the new iteration of the classic Obliterator was a unit often speculated on as being a competitive threat but passed over due to their cost pushing them just outside of the sweet spot for efficiency. The epitome is an incredibly underwhelming unit and has lost me every single game I have taken it in. With the added boost of a Herald and the ability to Advance and Charge in a pure Slaanesh detachment, Seekers can be an incredibly fast, relatively cheap (15ppm) melee unit that can help tie up enemy units early by having a 24-25” threat range on T1. The Apostle’s not exactly a world-beater in melee, but this can be handy in a pinch if you need to double-time it to counter-charge something. Best run in trios to maximize Endless Cacophony gains and as part of a first-founding legion so they can use Veterans of the Long War to ensure they maximize their output. Daemon Prince (3/10): Daemon Princes are a strong unit in other Chaos codices, but as Slaanesh Daemons they are made almost entirely redundant by Syll’Esske, who provides the same buff but with better combat and additional auras at only a slightly higher cost. Hopefully we’ve given you a solid rundown of your options and how you can build Slaanesh-devoted armies that really do some damage, using the faction’s unique blend of fast movement, powerful melee, and shooting to disrupt opponents early and often. That being said, the 1000 point lists only have 2 units of Fiends, and Shalaxi Hellbane doesn’t count as a “Keeper of Secrets” for the “Rule of 2/3” since it only limits the the same datasheet (except for Daemon Princes which got FAQ’d). This means that smash captains attempting to take down Shalaxi will be hitting on 4s and wounding on 4s. Slaanesh units work well with Nurgle units that have the toughness that the Slaanesh units don’t have. So the goal is to get them into combat early and often. We’ve covered a lot of these already, but there are a few things to go over when it comes to putting this all together on the battlefield: Faith and Fury came out, followed shortly after by Chapter Approved 2019, and then the holiday season hit and no one played in any events, making it difficult to analyze the meta and understand the true impact of these rules. The list also runs a heavy presence of Damonettes, with a full-size squad backed by the Masque. Slaanesh units are focused of speed and the excess of pleasure. Between Codex: Chaos Space Marines and Vigilus Ablaze, there are sets of stratagems available to all Chaos Marines as well as those that are unique to Slaanesh-aligned Chaos Space Marine legions and those which can only be used by units with the Mark of Slaanesh. Massive points drops to many of the Daemons of Slaanesh and Chaos Space Marine units that work best with the Mark of Slaanesh, combined with new rules like Hateful Assault and the Emperor’s Children content from Psychic Awakening, have changed the game entirely. It’s a great way to get your Possessed to the party, especially if you’re going to use Honour the Prince after they disembark to make their charge. As with our previous article, every tactics article represents a specific place and time. – Used at the start of a Fight phase to give a SLAANESH DAEMON CHARACTER from your army an aura that gives all SLAANESH DAEMON units within 6” of that character the ability to make an additional attack each time they roll a to wound roll of a 6+. Enjoy a comprehensive Tactics review of the 4 Chaos gods and what their minions can bring to the table! This Chaos Soup list, which Richard Cozart piloted to a first place finish at Slaughter Fest in July 2019, relies heavily on Slaanesh-devoted units, including a large squad of Black Legion bikers who use the Endless Cacophony Stratagem to shoot twice, three Flawless Host Lords Discordant to make early charges using the Master of the Soulforges stratagem. That leaves the major value of the Enrapturess as the perils on any doubles ability, which when combined with the. – Allows you to put units of Daemons in Reserves during deployment, to teleport onto the table at the end of your Movement phase more than 9” away from enemy units starting on turn 2. Always take the Phantasmagoria psychic power on your Contorted Epitome, as the -1 Leadership bubble helps proc both the Horrible Fascination rule and the Forbidden Gem relic. Probably best for a Daemon Prince with Malefic Talons to ensure something dies. Sorcerers of Slaanesh are great additions, both as backline support and using a jump pack to keep up with frontline units. After seeing a tidy points drop in CA it’s likely that we’ll see a lot more Obliterators running around, especially Slaanesh-marked. With the Locus of Swiftness, Slaaneshi Daemons can advance and charge in the same turn, helping them close the distance they need. Daemonettes aren’t as tough as Plaguebearers and they’re not quite as good at fighting as Bloodletters, but they come with 2 Attacks base (which jumps to 3 when the unit numbers 20+), and AP-1 weapons that jump to AP-4 on Wound rolls of a 6+. Subject: [2000] - Daemons of Slaanesh - Rapturous Screamers - GT List. Situational, but very powerful when it’s active. It was a bit of an odd choice, given that the Masque has only seen limited competitive play. This list, which Asa piloted to 3rd place at the, When Chapter Approved hit, almost every model in the list got cheaper, and today this list is, Asa Carlson's Slaanesh Daemons List - Click to Expand, Keeper of Secrets [13 PL, 250pts]: Delightful Agonies, Shining aegis, Symphony of Pain, Warlord, Keeper of Secrets [13 PL, 250pts]: Shining aegis, Shalaxi Helbane [14 PL, 270pts]: Shining aegis, The Contorted Epitome [10 PL, 195pts]: Hysterical Frenzy, Phantasmagoria, The Forbidden Gem, Daemonettes [8 PL, 88pts]: Alluress, 12x Daemonette, Instrument of Chaos, Daemonettes [4 PL, 60pts]: Alluress, 9x Daemonette, Fiends [6 PL, 126pts]: Blissbringer, 2x Fiend, Seekers [20 PL, 325pts]: Daemonic Icon, Heartseeker, Instrument of Chaos, 19x Seeker, Richard Cozart’s Slaanesh-Heavy Chaos Soup, Richard Cozart's Chaos List - Click to Expand, Daemon Prince of Tzeentch THOUSAND SONS[9 PL, 180pts]: 6. If you're going mono-Slaanesh, you basically have three (maybe four) choices for heavy hitters. Playing Slaanesh revolves around using Fight phase movement to consistently end up in situations where large parts of your army can’t be shot at all, and then killing the unit you are locked in combat with in their turn (or your Psychic phase) and then repeating the cycle by charging other units. With the CP refund if your warlord is in the battalion, you save 2 CP that way, although you’d have to drop an HQ. Advancing and charging as Slaanesh means they can’t shoot as their guns are Heavy (also keep in mind the main gun is Blast, and can’t be shot in combat), and Khorne has better synergies for their overall offense. It particularly doesn’t look great when compared to extra attacks and strength on the charge, disgustingly resilient, and an improved invulnerable save. At first glance, the Contorted Epitome looks like a weird variant on the Herald of Slaanesh. Slaanesh is depicted, in both Warhammer 40,000 and Warhammer Fantasy as the youngest of the four major gods. – Use at the start of any phase. Hellforged Contemptors, Deredeos, and Leviathans are all fine units and strong, but they don’t really gain much from having the Mark of Slaanesh. $38.25. aura, which frankly, you don’t really need given that the Herald’s best trait is costing 50 points and you have the Epitome for that. Winged Daemon Princes of Slaanesh are fine. This makes it much harder in general for armies to do what Slaanesh needs to do, but Slaanesh was ironically one of the least affected armies because we have so many other ways to keep opponents in combat. – Once per game, you can use the gem to try and hypnotize an enemy character within 12” at the start of any enemy phase. Slaanesh Daemons are back, and here to stay in 9th Edition. Ultimately, these aren’t as good overall as the Contorted Epitome, another source of this effect but their ability is more reliable against non-flying targets, and having the ability to deploy it in multiple places at once adds a lot of value. – Replaces a Witstealer sword or Hellforged sword with one that’s S+1, AP-3, 3 Damage and each time you kill a model, you regain a lost wound, plus you re-roll failed wounds against AELDARI units. Check out our huge collection of hot Table Top Miniatures and receive Free Shipping at $99 to the continental U.S. Having a unit leave the board at the beginning for the movement phase to re-enter at the end of the same phase is extremely powerful to … I do want to stress that there is no substitute for practice, especially for an army like Slaanesh which relies on nailing the intricacies of the Fight phase. This stratagem, when combined with the Contorted Epitome’s innate T5 and 2+ Mortal Wound shrug, makes the Contorted Epitome extremely resilient against any enemy snipers. It’s refreshing to see Daemons in a good spot competitively speaking. In a 1000 pti list we can have only 2 similar datasheet and the 3x keeper or 3x fiends is incorrect. As a result, Slaanesh Daemon armies are better off running multiple smaller squads of Daemonettes to fill out detachments rather than taking a large blob. Terminators got big boosts from both Bolter Discipline and Hateful Assault, increasing both sides of their damage equation. The main use of the Herald on foot is as a cheap holder for the Forbidden Gem relic in a mixed Gods Daemon lists or Chaos soup. The big downside here is going to be the lack of any AP on the shooting, though you can mitigate this by giving two bikers either meltaguns or plasma guns and giving a combi-melta or combi-plasma to the Champion. Infernal Enrapturess (5/10): Remember when we discussed Syll’Esske and the Contorted Epitome, and came to the conclusion that they were expensive and had a lot of unrelated auras but it added up to a total package that was absolutely worth bringing? Also note that they have the DAEMON keyword, which means they can benefit from the Auras and abilities of many of the Slaanesh Daemons. Daemons Dark Tactica: Herald of Slaanesh Overview: I think that Heralds were created to be like onion and garlic in your spaghetti sauce or the bacon with your eggs or the remote with your TV. in a pure detachment, they gain the ability to Advance and charge, giving them the ability to get into combat without teleporting onto the battlefield. psychic power, but generally, Slaaneshi units are built for speed moreso than durability. I don’t know what it is – just the idea of this wave of twisted flesh whispering vile things as they move […] gives enemies that have been wounded by it a further -1 to hit. – Herald only. One of them is pretty interesting, and the rest are rather boring. Tzaangors THOUSAND SONS [10 PL, 195pts]: Brayhorn [10pts] INSTRUMENT OF CHAOS [10pts] . This list took a hit with the changes in Chapter Approved 2019, where the points increases to the Winged Daemon Prince of Tzeentch, the Masque, and the Tzaangors weren’t quite offset by the drop in points cost for the Cultists. Shalaxi Helbane has to take this. Gives non-Cultist Chaos Space Marines units +1 Attack until the end of the phase when they charge, are charged, or they Heroically Intervene. This list, which Asa piloted to 3rd place at the Renegade Open event late last year, runs monofaction Slaaneshi Daemons to great effect. This 6″ aura, which completely prevents enemy units from Falling Back if you roll 3D6 equal to their leadership, opens up so many possibilities for trapping units in combat to keep the rest of your army safe. Otherwise, it doesn’t do quite enough without the help. Twistbray [7pts]: Tzaangor blades, 24x Tzaangor w/ Tzaangor Blades [168pts]+ Elites [4 PL, 77pts] + Foul Blightspawn DEATH GUARD[4 PL, 77pts]+ Fast Attack [11 PL, 250pts] + Bikers BLACK LEGION [11 PL, 250pts]: Mark of Slaanesh, 2x Biker w/ Chainsword, Combi-bolter [2pts], Meltagun [14pts], 6x Biker w/ Chainsword, Combi-bolter [2pts], Biker Champion [38pts]: Combi-bolter [2pts], Combi-melta [15pts]++ Battalion Detachment +5CP (Chaos – Daemons) [34 PL, 5CP, 585pts] ++ Chaos Allegiance: Slaanesh+ HQ [14 PL, 260pts] + The Contorted Epitome [10 PL, 195pts] The Masque of Slaanesh [4 PL, 65pts]+ Troops [20 PL, 325pts] + Daemonettes [12 PL, 205pts]: Alluress [6pts], 29x Daemonette [174pts], Daemonic Icon [15pts], Instrument of Chaos [10pts] Daemonettes [4 PL, 60pts]: Alluress [6pts], 9x Daemonette [54pts] Daemonettes [4 PL, 60pts]: Alluress [6pts], 9x Daemonette [54pts]++ Supreme Command Detachment (Chaos – Chaos Space Marines) [27 PL, -1CP, 480pts] ++ Legion: The Flawless Host Specialist Detachment [-1CP]: Soulforged Pack [-1CP] + HQ [27 PL, 480pts] + Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon [10pts], Mark of Slaanesh, Master of the Soulforges, Helstalker: Techno-virus injector Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon [10pts], Mark of Slaanesh, Helstalker: Techno-virus injector Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon [10pts], Mark of Slaanesh, Helstalker: Techno-virus injector++ Total: [108 PL, 12CP, 1,998pts] ++ Putting This to UseBy now you should have everything you need to start building lists and testing out concepts of the table. Making it a 12” aura helps a lot here. Warhammer 40,000 Battle Report: Adeptus Mechanicus vs Daemons of Slaanesh 2000pts Tabletop Tactics November 14, 2020 34 144 34 Likes Dungeons & Dragons Cast of Players: The Blood Temple Origins – Rynirak Chapter 1 The Emperor’s Children get access to a very good array of stratagems that really make them competitive with Flawless Host and should see Noise Marines actually getting some play based on how much they can improve a unit’s shooting output. Only 3 left in stock - order soon. There are four ways a Slaanesh Daemons army can keep an opponent locked in combat: 9th Edition introduced the Desperate Breakout stratagem, which for 2 CP allows an opponent to remove a unit from a wrap. 9x Chaos Cultist w/ Autogun, Cultist Champion [5pts]: Autogun Chaos Cultists WORLD EATERS [3 PL, 50pts]: Mark of Khorne . --Tin Can Tactics--The Slaanesh Chariots all have the same Armor Value of 11/11/10, now for what they are this its expected, but in the minefield of strength 6-7 spam it can't hold up. Hellflayer (5/10): The combination of D6 attacks on the main weapon and points cost (80 points is simply too much for 6 T5 Wounds with no defensive buffs and limited offense) sinks what could potentially be an interesting unit. Given that this makes your base profile attacks Strength 7 instead of Strength 8 on a Keeper of Secrets, it’s not something they want to take, which leaves Daemon Princes where it’s a significant upgrade on the Hellforged Sword. Pure Chaos Daemons list (undivided/Slaanesh) 40k List. And because it’s monofaction Slaanesh, every Character in the army can advance and charge in the same turn, giving them some amazing threat ranges. I’m not sure how CP-hungry that list would be, though. I agree with pretty much with all of your points except the Epitome and Fiends. The Scything Impact rule (each enemy model within 1″ take a Mortal Wound on a 6+ after the Seeker Chariot completes its charge) seems interesting on paper but just doesn’t work in reality. Sorcerers with the Mark of Slaanesh have access to the Delightful Agonies psychic power. The Keeper of Secrets got a huge size boost and a profile boost to give them higher BS, more Wounds, and a higher Movement attribute, helping the KoS get into combat quicker. The heart of any Slaanesh army is a solid core of Daemonettes. Your multipurpose rabble for Deep Strike screening, Overwatch sponging and objective sitting, and still the cheapest unit Chaos Space Marines have access to when it comes time to fill out a detachment. This combines well with powers and abilities that reduce Ld and when combined with the Epitome’s 12” Movement range means you can run the Epitome up alongside your Daemon Princes, Keepers of Secrets, and Lords Discordant, protecting it thanks to its 8 Wounds, and then use it to protect your big characters by keeping them locked in combat the turn after they complete their charges. Slaanesh uses temptation and the promise of pleasures to seduce mortals and daemons alike, and thus are many brought into submission by the Dark Prince. From the warp comes your worst nightmares. There are three main varieties of Chaos Lord we want to talk about with Emperor’s Children: Forget Abaddon; This guy is the real big bad boss of the April 2019 Codex release. A kind of sorcerer who only really works with DAEMON units, the Master of Possession got 10 points cheaper in Chapter Approved 2019 but hasn’t gotten good enough to really see the table. It’s OK, but it’s not really the effect you want to spend a relic slot or CP on. Hi everyone, my name is Camden Jansen, guest writer for Art of War, and I love playing Chaos Daemons and assault armies in general. Or just pushing a few piles of Nurglings around some Daemon Princes. Until your next Psychic phase, roll a D6 each time they take a wound and, on a 6, they don’t lose it. , which stops units within 1” from Falling Back unless they can FLY. And that hasn’t even touched on Syll’Esske’s combat ability. In a mono-Slaanesh army, their biggest advantage is their, aura, which gives +1 Strength to SLAANESH DAEMONS within 6”, a benefit that is particularly strong on Chaos Space Marines units that share the DAEMON keyword and can really use the extra strength, such as Warp Talons and Possessed. The Legion Trait for Emperor’s Children allows them to always fight First in the Fight phase which, as we discussed above, isn’t particularly good (the better way to word this is to make their opponents always fight last, a wording that has become more common as 8th edition has gone on, but Chaos missed the boat on that one). Not something you’ll really need most of the time, since even with a 17” move, Keepers of Secrets still lack FLY, and Winged Daemon Princes don’t need 15” movement all that much. Celerity of Slaanesh – Adds 3” to your movement characteristic. The list can easily be shaved to fit by cutting 3 Tzaangors (24 points), or a pair of Tzaangors and a Daemonette (22 points) without losing too much. keyword, which is relevant if you’re running the Masque. While some armies run them with a Daemon Engine-heavy strategy, they’re good enough on their own. Overview. The stratagems Slaanesh Daemons have access to are all at least decent, and the Aura of Acquiescence and Rapturous Standard are helpful for making large squads of Seekers viable. 9x Chaos Cultist w/ Autogun. There are two fully Slaanesh-aligned subfactions for Chaos Space Marines. Because of its 16 Wounds and degrading profile, you’ll pretty much always want to drop the Shining Aegis on your Keepers in order to give them the extra survivability of a 6+ ignore wounds save (effectively giving them 20% more wounds). The Enrapturess doesn’t really do much for Slaanesh strategies; the vanilla +1 Strength aura is arguably more helpful when you’re running Daemonettes or Possessed, and while the option of resurrecting dead Obliterators is tantalising, it’s tricky to set up as you are probably deep striking them, sometimes away from your main force, and it relies on your opponent failing to wipe the squad. Helpful to have, particularly when you can take Noise Marines as Troops. Nurgle really isn’t my aesthetic. Hopefully we’ve given you a solid rundown of your options and how you can build Slaanesh-devoted armies that really do some damage, using the faction’s unique blend of fast movement, powerful melee, and shooting to disrupt opponents early and often. Daemons of Slaanesh Tactics. The list also runs a heavy presence of Damonettes, with a full-size squad backed by the Masque. Slaaneshi Daemons in particular are among the least resilient options available to the army, with Daemonettes topping the list. Fiends move just as fast (slightly slower since they can’t take an Instrument of Chaos, to be fair), do roughly equal damage to everything besides hordes, but also come with the no-Fall Back rule that is one of the most valuable in the game. It would also often mean using the, stratagem to teleport her onto the table and there are probably better units to spend that CP on. Slaanesh Daemons get their own set of six Warlord Traits. This is in part because the Reaper Chaincannon, an ideal weapon for clearing out hordes, just isn’t what Chaos Space Marines needed, and as the meta has become choked with marines who have 30″ range, the gun’s 24″ range has become a real impediment. The fiends are too flimsy to be really of any use. Alpha Legion Lords Discordant are good picks for the Mark of Slaanesh and the Intoxicating Elixir, as are Alpha Legion Terminators and Bikers. For Emperor’s Children, these make a fine target for the Cruel Duellists stratagem, where the volume of attacks (30 at full strength) is likely to give you a few AP-3 wounds, particularly if they’re still getting the buff from Prescience. Daemonettes of Slaanesh are the best troop choice for Daemons. After being stuck with a dopey metal model and mediocre rules for the better part of three editions, Slaanesh’s greater daemons finally made a comeback in 2019, with a new model that demanded new rules. Alluring. Quicksilver Duelist – Reroll hits and wounds against characters. Change ), You are commenting using your Twitter account. The QCC V9: Chaos Terminators, The Powerhouse of Shooting and Melee, The QCC V8: Plague Marines, the Makings of a 9th Edition Deathstar, Fiends of Slaanesh (opposing units cannot Fall Back from Fiends unless they have Fly), The Contorted Epitome’s “Horrible Fascination” aura, Using the Forbidden Gem to turn off an opposing Character in the Movement phase, Wrapping (surrounding an opponent’s model so that they physically can’t move away), Aura of Acquiescence (1 CP, reduce enemy Attacks within 3″ by 1): Crucial for keeping your wrapping units alive, and a game winner in matchups against hordes, Sinuous Undulation (1 CP, -1 to Hit in Shooting against Slaanesh Cavalry): A great durability boost that should be popped whenever your Epitome or Seekers are targetted, Razor Sharp Caress (1 CP, +1 AP for Daemonette Infantry attacks): Makes your Daemonettes significantly more dangerous against power armour, and generates an absurd -5 AP on a 6+ to Wound, Bewitching Aura (Enemy models within 6″ have -1 Attacks): Giving nearby opponents -1 or -2 Attack makes opposing melee Characters much less threatening. The Masque’s +1 to Hit buff is declared at the start of the Fight phase, so even if the enemy interrupts combat to kill The Masque, your other units will still keep the +1 to Hit buff against that enemy until the end of the phase. The best of these are Cursed Earth, which gives him a 6″ aura that improves a Daemons invulnerable save by 1 (to a max of 3+), Infernal Power, which gives them a 6″ aura that allows Daemons to re-roll hits and wounds, and Mutated Invigoration, which gives a Chaos Spaw, Possessed, or Cult of Destruction unit within 18″ the ability to re-roll key rolls such as the number of Attacks possessed get. get some interesting tricks that let them give a character the POSSESSED and DAEMON Keywords, letting them make Chaos Lords who can benefit from Slaanesh Daemon auras. The good news is that prior to the new marine codexes, about half the field were IMPERIUM armies and post-codex, that number has only gone up. Fiends are rather expensive and quite fragile, so you have to use all of your Fight phase tricks to keep them alive, such as charging your Fiends into one end of a line of units and charging another unit into the middle of that line of models so they can’t pile in towards your Fiend and only one enemy model can fight your Fiends. All Variants of Herald on Chariots (4/10): The Herald on Exalted Seeker Chariot is basically the answer to the question, “What if someone took a Lord Discordant from the Chaos Space Marines codex, and just removed every single possible reason to actually take it?”. This encourages larger units and combos with the Endless Cacophony Stratagem to give you boosted shots on both rounds of shooting. Also known as the Heralds of Slaanesh, these Daemons are more powerful than their sisters, and are allowed free reign within the Pleasure Palace in the Realm of Chaos. In part because the Chaos faction is massive, in part because there are many Slaanesh-specific strategies worth looking at, and in part because while many competitive strategies call for souping daemons, most Chaos players prefer to avoid that kind of apostasy. Seeker Chariot (3/10): It’s not the worst option in the game, but there is just no reason to use Seeker Chariots when the Exalted Seeker Chariot exists. It also makes 10 Attacks in combat, 2 with S6 AP-2 D3 tendrils, and 8 more with S6 AP-1 D2 claws (which can proc an AP of -4 when it rolls a 6+ to wound). But further investigation reveals a deep, versatile faction that can work well either on its own or as part of a soup army. The blend of high volume and high damage attacks on an extremely mobile platform makes it a threat to every army in the game, and it’s mobility and defensive tricks (such as being able to combine Bewitching Aura with Aura of Acquiescence for a unit that is -1 to Hit in combat and reduces the Attacks characteristic of nearby enemies by 2) mean Building a list around 3 Keepers and the named variant (Shalaxi Hellbane) is a legitimate strategy. They also don’t benefit from any of the new toys for the Emperor’s Children in Faith + Fury either. You’ll want to pair them with a Greater Possessed for his Locus of Power Strength boost, and he’s a powerful fighter in his own right. 9x Chaos Cultist w/ Autogun, Cultist Champion [5pts]: Autogun Chaos Cultists WORLD EATERS [3 PL, 50pts]: Mark of Khorne . Dark Apostles also factor into the equation here, where Warp-Sight Plea can give a unit +1 to hit as well and Soultearer Portent gives +1 to wound rolls that can combine with Locus of Grace if you’re trying to build the most insane Possessed bomb you can think of. In addition, Fiends have the keyword and can go through ruins, while Seekers are and have to go around every terrain piece. Generally speaking, SLAANESH Warlords in Chaos Space Marine armies want to be strong melee fighters, either being major damage threats on their own, or acting as part of a melee-focused spearhead. $31.50. This turns Bikers and Terminators into bullet hoses and gives marines a nice extra boost when they’re sitting on objectives. You generally want to give them double Malefic Talons and use them to jump over screens and tear up enemy forces. The Enrapturess doesn’t really do much for Slaanesh strategies; the vanilla +1 Strength aura is arguably more helpful when you’re running Daemonettes or Possessed, and while the option of resurrecting dead Obliterators is tantalising, it’s tricky to set up as you are probably deep striking them, sometimes away from your main force, and it relies on your opponent failing to wipe the squad. Heralds are going to be essential to buff your forces. Not bad, but there are better buffs out there, including the Murderdance. The other half of the perverted equation, Chaos Space Marines have a long history of Slaanesh worship, with Fulgrim’s legion being the first to fall wholesale to the worship of the Dark Prince. Painting. That leaves the major value of the Enrapturess as the perils on any doubles ability, which when combined with the Daemonic Possession Stratagem can really wreck an opposing psyker but won’t happen reliably enough to be worth banking on. Be sure to throw in Veterans of the Long War while you’re at it. Citadel Daemons of Slaanesh: Infernal enrapturess Warhammer Age of Sigmar 4.4 out of 5 stars 15. I’m planning to experiment with Daemonic Ritual in my Chaos Knights list and Slaanesh reinforcements seem like a fun option. This guide is organized into four main sections: General tactics, unit analysis, discussion about stratagems/relics/Warlord traits, and finally recommended Matched Play lists for both 1,000 and 2,000 points (While 2,000 points is the main points value for competitive play, I’ve heard from international readers that tournaments in countries besides the UK/US are often held at 1,000 points so I’ll try to help those readers too). Use this Stratagem at the start of any Fight phase. The Contorted Epitome also has the keywords, meaning it can use the Sinuous Undulation stratagem from Engine War to receive -1 to Hit when targetted in the enemy’s shooting phase. Especially looking forward to hearing your thoughts on Khorne and how one might play them as a mono-faction. Daemons of Slaanesh Warhammer Age of Sigmar 4.8 out of 5 stars 44. The Murderdance – Adds d3 attacks if the unit charges. – Large, conspicuous melee units that are likely to be shot off the board before they can do much damage and aren’t much of a threat when they actually do arrive in combat, thanks to having low Strength and AP on their attacks. Examples of Secondaries that can work very well for a Slaanesh Daemon army are Engage On All Fronts/Domination, Mental Interrogation (we quickly run out of psychic powers worth casting and are aggressively rushing towards their Characters anyway), Grind Them Down, and Deploy Scramblers (especially if you have a cheap unit to deepstrike like Furies). It’s been quite a year for Slaanesh in 40k. You’ll seldom be so loaded up with powers that you want this over a 2nd or 3rd Smite attempt. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. I highly recommend getting your Slaanesh Daemons on the tabletop and playing 5-10 games before you make any judgements on the strength of your army or list, although that may not be possible for many people currently. Still, it can help a lot against specific things. We’ll devote less time to these because they don’t really stack up to their Chaos Space Marines cousins (thanks to better relic and stratagem support), and in a Slaanesh Daemons Detachment you have stronger options to bring for your HQ slots. Stratagem, which allows a SLAANESH Infantry or Biker unit to shoot again at the end of the Shooting phase. The Dark Hereticus version can only target SLAANESH HERETIC ASTARTES units and is more difficult to cast (WC 6) than its Daemons counterpart, but has a better bonus (5+ to ignore wounds instead of 6+). The key thing to keep in mind is that Daemonettes can be very durable against melee attacks, but are very fragile to shooting attacks. You have very little access to heavy weapons of any kind, and volume of attacks can only do so much. Select a SLAANESH DAEMONunit from your army – enemy units within 3" of that unit reduce their Attacks characteristic by 1 (to a minimum of 1) until the end of that phase. The Sonic Dreadnought is a standard Helbrute who must have the Emperor’s Children faction and has the option to take a Doom Siren (+8 points) and replace its Multi-melta with a pair of Blastmasters (+24 points). This ability rarely sees play, mostly because you’ll rarely need to make game-time decisions about which daemons to bring. 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A phase using the playable in Total War Warhammer 3 take noise Marines as.. 1000 points, if you wish ( 10/10 ): Keepers of Secrets Miniature! Is nice, but I never get any use out of them is pretty interesting, and here stay! Charging them up the board before they can even enter meele you may need to do most the! A full-size squad backed by the Masque ( 8/10 ): if you really want to most! S been quite a year for Slaanesh in 40k been wounded by it a further -1 to hit is useful. Largely be divided into two camps – aggressive and defensive models Approved hit, almost model... Slaanesh army is a so-so fighter itself and lacks the +1 Strength aura be -1 to hit from the.... Enemy models get -1 Attack while they are within 6 ” of your points except the Epitome and Fiends Daemonettes! To double up on their shooting is very high variance gives Marines nice...
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